Great blog post here: http://www.danielmiessler.com/blog/collection-of-less-commonly-used-unix-commands
Spell Quest: Grimm’s Journey (via) is a fantastic little mobile game that has began to suck up all of my “in-between” time when I’m sitting around waiting for something. The game is a lot of fun, has great animation, and best of all, it’s free!
- Download for Android from the Google Play store here
- Download for IOS from the iTunes store here
- Play the demo online here
FLOSS Weekly Podcast: NGINX Open source web server, reverse proxy server, load balancer, & HTTP cache
This podcast episode provides a pretty good overview of the NGINX application, open source project, and community:
- Audio Chat – TogetherJS uses Web RTC technology to enhance communication for your users.
- User Focus – Your users see each other’s mouse cursors and clicks.
- User Presence – TogetherJS enables your users to see each other in real time.
- Text Chat – Your users can chat with each other with familiar instant messaging.
- Co-Browsing – Your users can follow each other to different pages on the same domain.
- Real Time Content Sync – Your users can see content on a site or app dynamically change together.
Some interesting bits:
Play Framework: Open source, Java/Scala, web development framework, based on a stateless architecture
Play is a web application framework designed to make web development simpler. It is inspired by convention-based frameworks such as Ruby on Rails and Djnago. Play seems to be trying to take the best from the Java web development ecosystem and strip away some of the more cumbersome parts.
Major differences From other Java frameworks:
- Stateless: Play 2 is fully RESTful – there is no Java EE session per connection.
- Integrated unit testing: JUnit and Selenium support is included in the core.
- API comes with most required elements built-in.
- Static methods: all controller entry points are declared as static (or equivalently, in Scala, methods on Scala objects). After requests were made for this to be customisable, Play 2.1 now supports other styles of controllers, so controllers need not be static/Scala objects; however, this is still the default.
- Asynchronous I/O: due to using JBoss Netty as its web server, Play can service long requests asynchronously rather than tying up HTTP threads doing business logic like Java EE frameworks that don’t use the asynchronous support offered by Servlet 3.0.
- Modular architecture: like Rails and Django, Play comes with the concept of modules.
- Native Scala support: Play 2 uses Scala internally, but also exposes both a Scala API, and a Java API that is deliberately slightly different to fit in with Java conventions, and Play is completely interoperable with Java.
Nightwatch.js: Automated browser testing using tests written in Node.js running against a Selenium server
From the Nightwatch.js website:
Nightwatch.js is an easy to use Node.js based End-to-End (E2E) testing solution for browser based apps and websites.
Built-in command-line test runner which enables you to run the tests either altogether, by group or single.
Manages the Selenium server automatically; can be disabled if Selenium runs on another machine.
Continous Integration support: JUnit XML reporting is built-in so you can integrate your tests in your build process with systems suchs as Hudson or Teamcity.
Use CSS selectors or Xpath to locate and verify elements on the page or execute commands.
Easy to extend if you need to implement your own commands specific to your application.